Immersive experiences for museums and cultural institutions


New technologies are becoming more relevant for communicating cultural content in an innovative way and appealing to new target groups. Here we show a selection of our current projects in the field of AR/VR and 3D for museums and cultural institutions.


We are currently expanding our portfolio in the area of augmented reality/mixed reality and 3D because we are convinced that the right mix of traditional and modern educational offerings will be important in the future and that immersive elements will play a central role in the museum experience. Specifically, we are hiring AR/MR experts, exploring the possibilities with Apple’s Vision Pro glasses and are currently working on several innovative projects, including for the State Archaeological Collection in Munich (ASM).

Virtual snake ‘Sisssi’ (mis)guides visitors

From summerm 2024 , visitors to the ASM will be part of an augmented reality adventure in which they can put their archaeological knowledge to the test. AR snake ‘Sisssi’ invites you on a special tour through the collection. The aim is to solve puzzles and tasks at several stations in order to experience history from a completely new perspective. The playful approach is also intended to appeal to younger visitors and make archaeological topics accessible.

Game station: Visitors must try to prevent the outbreak of the plague by shooting rat fleas with a slingshot

 

Celtic Museum Hallein relies on AR, 3D and hotspot solution

We regularly add new features to our customers’ apps. For the Celtic Museum Hallein, we recently implemented several AR/VR experiences in the existing application, such as the ‘talking Celt’, an AR avatar that conveys Celtic history. In addition, the three ‘Prince’s Rooms’ were enriched with a virtual experience that takes into account the special conditions of the rooms. The background to this is that no text descriptions can be attached to the walls and AR/VR was not possible due to the poor lighting conditions. Our solution: a beautifully designed interactive hot-spot feature that allows visitors to explore the paintings in the three rooms. Texts and audio descriptions help visitors to understand the content on display. We are also currently developing a 3D object explorer based on 3D scans. With this tool, exhibition objects can be viewed from all sides in future and, for example, also be integrated into the painting hotspots in the Princes’ Rooms. The historical objects are also displayed as a separate list in the main menu.

Kentenmuseum  App

 

Historical objects in 3D – visualisation ‘Gugl’ and ‘Stollen (Making Of)

 

Westphalian Versailles at the pulse of time

Over 100 castles and palaces can be explored with our  Münsterland Places and Castles’ app. Some of these historic houses already offer special AR experiences, such as a guided tour by frog lady Frieda at the Heerfeld manor house. Now another of the historic estates is getting an AR extension: Nordkirchen Castle, the ‘Westphalian Versaille’, wants to breathe new life into the magnificent ballroom with a waltzing AR couple. Filming recently took place for this. A special technology was used for the realisation, in which laser pulses capture the spatial environment and ‘scan’ the dancing couple. In the app, the dancers are later depicted as a cloud of hundreds of thousands of dots that can be viewed from all sides.

Making Of – AR Walzertanz im Jupitersaal ((Foto: SICHTBARKEITSEXPERTEN Wolf & Partners GmbH)

 

Making Of – AR waltz dance in the Jupitersaal (Photo: SICHTBARKEITSEXPERTEN Wolf & Partners GmbH)

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