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The Munich State Archaeological Collection, which will reopen in 2024, wanted to inspire new target groups for archaeological topics and create contemporary approaches to its exhibition.
To this end, we developed the ‘Game of the Snake’, an augmented reality game that conveys knowledge about archaeological contexts in an entertaining way and is intended to appeal to young and young-at-heart visitors.
The game was developed exclusively for 21 iPad Minis and can only be played on site after prior booking.
About the game
AR snake Sisssi guides visitors through the State Archaeological Collection along nine stations. At each stop there are historical puzzles and tasks to solve. For example, the aim is to prevent an outbreak of plague, decipher cryptic inscriptions or rebuild a destroyed column. The AR archaeologists are supported by two other characters – a Persian and a Greek mask, both of which are part of the permanent exhibition.
The development process
After the official go-ahead was given in July 2023, the story was developed for several months straight away. In tandem with ASM, we worked out the precise content to be conveyed and then went on to develop the script. Only when this was finalised did we start implementing the game in Unity in January. At the same time, we worked with our partner Soundgarden to select the voice actors and also acted as hybrid voice director during the recordings in the studio. Inspired by the warm, nostalgic gaming aesthetic of the 2000s and spiced up with a fine pinch of humour, we created our first augmented reality game, which can now be booked exclusively directly at ASM.
Our services at a glance
| Workshop
| Story and script development
| Character development
| Layout and design
| Beacon technology (theft protection)
| Testing & support
| Marketing consulting
The game is running splendidly and the response has been overwhelmingly positive.
Dr. Brigitte Haas-Gebhard (ASM)
Do you want augmented reality for your museum?
We at fluxguide are convinced that AR experiences in museums offer real added value for your visitors and can make your museum stand out in the museum landscape. Break new ground now. We will be happy to advise you on embarking on your first AR adventure
Arrange a personal appointment with our AR expert Jana Walter now.
Touch installations and gamification introduce children and young people to the world of non-representational art. Six stations invite young visitors to get creative themselves and immerse themselves interactively in the design of abstract visual worlds. Here is an overview of the individual stations.
Game “Gesture”
Visitors can create color spots by touching the touchscreen. Full body use: The screen not only reacts to the index finger – it can also be painted with knees and elbows. The intensity of the color stain is directly proportional to the duration of the touch. Based on the color world of an original painting from the exhibition, a new work of art is created.
Game “Dance”
At this station, your own body becomes a paintbrush. Up to 4 visitors can create a picture simultaneously by means of dance and body movement. A motion-tracking camera is used to capture the body movement and translate it into an image.
Spiel „Geste“
Mittels Berührung am Touchscreen können Besucher*innen Farbflecken erzeugen. Voller Körpereinsatz: Der Screen reagiert nicht nur auf den Zeigefinger – es kann auch mit Knien und Ellbogen gemalt werden. Die Intensität des Farbflecks steht im direkten Verhältnis zur Dauer der Berührung. Basierend auf der Farbwelt eines originalen Gemäldes aus der Ausstellung entseht so ein neues Kunstwerk.
Game “Painter”
At this station, a portrait photo taken in the exhibition space can be transferred into different painting styles of the exhibition. The range of different painting styles of abstract art thus becomes visible by means of a selfie.
Game “Throwing colors”
This team game refers to the action paintings of the artist Shōzō Shimamoto, which can also be seen at the Museum Reinhard Ernst. Visitors create abstract art by digitally throwing bags of paint onto a canvas, just like the artist.
Game “See colors”
The color theory of Josef Albers can be experienced by young visitors at this station. The goal is to digitally mix colors and get as close as possible to the color code of an original painting from the exhibition.
A new museum for abstract art
Making art tangible for everyone is the mediating approach of museum founder Reinhard Ernst and his wife Sonja. After around eight years of planning and construction, their new, architecturally impressive museum opened its doors to the public in summer 2024. One of the two art lovers’ main concerns is to promote children’s creativity, as Ernst repeatedly emphasises in interviews. He therefore sees the colour laboratory as the ‘heart of the new museum’. We are proud that we were able to make a major contribution to the success of this heartfelt project with the conception and realisation of the colour laboratory.